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VGWriteReview: VA-11 HALL-A: Cyberpunk Bartender Action (Spoiler-Free)

VGWriteReview: VA-11 HALL-A: Cyberpunk Bartender Action

I recently finished VA-11 HALL-A and I have a lot to say about it. As a perfect, comfy world filled with mystery and a sense that everything is a little familiar, VA-11 HALL-A's cyberpunk future gives me the sense that the game had a lot of love poured into it, and in this article, I intend to go over what exactly makes it so special to me.

The Writing

Let's start off strong: since VA-11 HALL-A is a technically a visual novel, the writing is very important. VA-11 HALL-A is written better than your average visual novel, and much MUCH better than your worst visual novel. With Fernando Damas (@IronicLark on Twitter) behind the wheel as the writer/programmer, the game benefits from a perspective set deep in real internet culture and a strong relationship with the game's aesthetics.

Writing: 9/10

The Art

VA-11 HALL-A is pixel art, technically. That aside, it has a lot of care and love put into each and every frame. Each character has talk-sprites with many more frames than your average visual novel. On top of that, the cutscenes and in-between scenes are spot-on in the way that they use their art and aesthetic to express emotion. That being said, this is a writing blog and not an art blog so I will reserve the right to claim this section as being opinionated.

Art: 7.8/10

The Gameplay

It's a visual novel, so the gameplay isn't exactly Dark Souls. It consists of searching for recipes (which is very easy once you get used to it and you begin to memorize recipes) and mixing 5 different ingredients before serving them to guests. Pretty simple, no? Like I said, you're not going to get a whole lot of high-level gameplay out of a visual novel, but VA-11 HALL-A has more than your average VN.

Gameplay: 7/10 (Not enough data to determine a conclusive score)

Conclusion

VA-11 HALL-A strikes through the boring stagnation of typical visual novels to create a new, however experimental and short, experience that knocks it out of the park. It's a cheap, fun, easy experience that, while lacking gameplay like a lot of visual novels do, makes you feel good.

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