VGWriteReview: VA-11 HALL-A: Cyberpunk Bartender Action I recently finished VA-11 HALL-A and I have a lot to say about it. As a perfect, comfy world filled with mystery and a sense that everything is a little familiar, VA-11 HALL-A's cyberpunk future gives me the sense that the game had a lot of love poured into it, and in this article, I intend to go over what exactly makes it so special to me. The Writing Let's start off strong: since VA-11 HALL-A is a technically a visual novel, the writing is very important. VA-11 HALL-A is written better than your average visual novel, and much MUCH better than your worst visual novel. With Fernando Damas (@IronicLark on Twitter) behind the wheel as the writer/programmer, the game benefits from a perspective set deep in real internet culture and a strong relationship with the game's aesthetics. Writing: 9/10 The Art VA-11 HALL-A is pixel art, technically. That aside, it has a lot of care and love put into each and every f
5 Ways to Improve Your Visual Novel Working on a visual novel, or "VN?" Well, you may not be considering how you can change your VN from a pile of messy writing to a masterpiece. There will be spoilers for numerous games in this article, but if you're looking for tips you can't help studying others. 1: Don't play the cliche, or at least play it well. This one might be obvious, but it's important to state anyway. Too often do I see visual novels which strive to be a "perfect trope" as I like to call it. These novels cherry-pick the exact hooks needed to make a product clamber to otakus like flies on, well... you get the point. Take the very popular series from recent years, the Sakura series. Seen as a staple of the genre in recent years, the Sakura series is essentially a toned-down eroge (or erotic game). With its flashy and explicit art and lack of substantial plot, the games attract a strange crowd and have thus gained a certain reputation.